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    April 24

    FullPipe

    Recently, I find a good game ---- FullPipe, a very funny and classic game. At first, I thought it might be a German game because of its art style, but actually it is from Russia. 
     
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    The second floor

    Your adventure (who said “misadventure”?!) will begin on the second floor.

    Go upstairs from the room where you have started. In the right corner you will find a drawer – take it. Then go downstairs. In the left corner you will see a box, take a dominoes dice from it. Then go rightwards once again. You will find yourself in a long room. There you will see a glass jar, a lever and some interesting though odd devices. You will see a shoe which is trying to seek shelter from your piercing look on the pipe to the left from the entrance. Take it. In the second left hole you will find an apple. Don’t try to eat it: microbes are too high-calorie food and you won’t have an ability to wash an apple, so just take it.

    Go to the very right room and give the drawer to The Weird Wacko, who will happily fasten it to his head instead of glasses and will give glasses to you as a keepsake. Now go to the mysterious Guv-the-Drawer with the drawer in his stomach (leftwards-leftwards-upstairs) and give him glasses. Instead of it you will receive an egg. Then do the same with an apple and a shoe. Then go down and give acquired eggs to The Egggulper. Instead of them you will receive a genuine silver coin. Go to the room with a glass jar. Go to the right part of this location and throw a silver coin into a special opening… You will hear the music… It’s amazing… Keeping time with melody, Small Fries come out from the left hole one by one, whirling and dancing, and they walk over board and evanesce in the hole where you’ve got an apple from. You must put three Small Fries into the jar. To do this you must climb up the ladder and jump on the board as soon as the next Small Fry will approach the opposite side of the board. When the jar will be filled up, the hand will appear in the opening at the top. This hand will lift up the unfortunate jar thus opening the hatch to the third floor. Use the hatch to go down to the third floor.

    The third floor

    Firstly go to the elevator (metallic door with two bull's-eyes) and get back to the second floor. Then proceed to the very left room. There you will meet three dwellers of the Pipe, selflessly gambling the Dominoes. One of them is fiercely swinging the hammer. Give him dominoes dice and you will receive the multifunctional hammer. Go back to the third floor.

    Now you have to show some skill. Your objective is to throw four balls in to the pouch of Big Mumsy. Approach to the right lever, pull it. As a result balls will be falling from the pipe. You have to throw them in to the pouch. No one said it would be easy after all. When you succeed, Big Mumsy will disappear (frankly she will be carried off with all the balls).

    Now the way is free. Go leftwards. There you will meet The First Guard holding the rope, and The Molester, spitting upon it’s victim, and of course the victim of The Molester - Hare-the-Nooksiter. It is sufficient to close the vent light to stop such an ugly mocking.

    Hmm... “Piece of cake?” To do this you need a stool, a beside-table or… a drawer… Because Dude’s height is not that long.

    Go to the second floor. Proceed to the opening where you have threw a coin in, and return the silver coin back using the hammer. Give back the coin to The Egggulper and you will receive an egg with glasses. Go to The Eggcracker. Give him an egg. You will receive glasses. Take glasses from The Weird Wacko in exchange for a drawer. Return to the third floor and give a drawer to Hare-the-Nooksiter. At last he will be able to close the vent light. Remember to click the First guard to pull the rope. In exchange for the drawer you will receive the “twister”. Go back to the room where you’ve played with The Big Mumsy. Apply the twister to the opening where The Big Mumsy was sitting and turn it three times. The Tummy-Trampie will be sleeping and you have to go to the very left room where The Tummy-Trampie lives.

    Now the easiest and the funniest of attractions in the same time is waiting for you – The Jumper. The Tummy-Trampie’s belly is a peculiar trampoline. Jump down and try to reach the ceiling ladder. Alas, you don’t have wings so you have to use your natural knack. You have to touch down the belly legs straight thus you will reach the ladder very quickly. After reaching the ladder the bottom crossbar will crack. So you must continue this entertainment until the ladder will drag The Dude upstairs.

    The first floor

    Now you have to face the trial of dexterity and luck. The objective is to arrange Danglings so the slow ball can reach The Ballgulper. To start the ball, pull the Ballspiter’s tail. When the third ball disappears in the Ballgulper’s mouth, he will be inflated fully and vanish. In the pipe you will find a pot, in the wall you will find a stored coin.

    Now go leftwards where you will see the funny Elephantine with small plaits. Elephantine is playing with a shoe on her trunk. Nice scene, isn’t it? Give her a pot in exchange for a shoe. Now go rightwards. While The Inflater inflates the next bubble, steal a couple of chewing pillows (when the hand cursor becomes green).

    Now go to the second floor for a paired shoe. Procedure is the same. Give the silver coin to The Egggulper in exchange for an egg with a shoe. Then go to The Eggcracker, give him an egg. Collect the shoe. Return to the first floor.

    The received pair of shoes will serve as a wonderful gift for The Swingie which will release to you a swing in gratitude. Clicking the right mouse button you will swing back and forth with ease. When The Dude will be in the highest point, click the right button and he will fall straight to the pipe. An ill luck for sure! The hatch will appear closed, and you cannot move to the next floor. It is necessary to come back to The Swingie and share a fairly stolen cud with him. The cud by all means is pleasant and you will receive a plunger. Now once again go back to the second floor to The Wierd Wacko and get glasses in exchange for a plunger. Now he will no longer try to close the hatch, therefore pull the lever. Take the attraction one more time, and you will fly to the next level.

    The fourth floor

    You will see the lever on the wall. Pull it. There will be an impassable bridge, that coils up on your approach. Give a cud to The Watchman and he will chew it up for you. Using the chewed cud, stick the lever to a floor, and the bridge will not coil up. Come over to the opposite side safely.

    Go left through the pipe. There you will be attacked by The Granny, throwing balls in you. But you can beat off rubber balls and turn them against The Granny. As a result the prostrate old woman will fall into the hatch. Justice has triumphed and nothing threatens your life now. Closely examine the walls, you will find a coin in one of them. Then jump to the hatch, after The Granny.

    Legs of the old woman stick out of a pipe on the left wall, safely pull down a shoe from one of them. The Granny will hardly be able to object... One more Guard is standing near, pull his rope. Now go to the right and downstairs. Here you will meet The Bootlegger and his moonshine device. There is a hand, demanding something, hanged out from the right pipe. Think? Right. Pay up an admission fee and proceed to the right. You will find another dominoes dice near the entrance. Go two ladders up and take a piece of sugar from the thread.

    Come back to The Guard and go downstairs. You will find yourself in a long time familiar room with dominoes and cold steel fans. Exchange a dominoes dice for a bottle and come back to The Bootlegger. Put a bottle under the tap and give a piece of sugar to The Bootlegger. That will start the mechanism, and the bottle will be filled with a blue liquid. Return to the dominoes players and give a bottle to the most malicious boozer – The Bentman. He will pour it’s contents to his throat (never try this at home). Pick up an aluminum mug from a floor.

    When The Dude crossed the bridge, he has stopped the wheel. Return to the bridge and lift the lever upwards to start the wheel rotation again. Prop up it with a hammer. Now go to a watering place and take pleasure in watching exhausted from the thirst guys in helmets. Put a mug on the box. When the girl will approach the mug, shamelessly drink a mug of water right before her nose. The girl will come in full delight strangely enough. A very strange girl... Go to a wheel while she roars with a hysterical laughter. You can leave the mug, it won’t be gone. Step on a wooden floor (on blue plates), wait for an empty swing and get on it. Having made almost a full circle, jump to the lowermost pipe from the right side.

    The secret floor

    There is no lever so start searching! Firstly throw a coin into a special aperture (you still should have a coin) and start the mechanism. Unfortunately it’s purpose is unknown, but we won’t get caught to the endless loop on details. Pull down a sock from The Old Pioneer’s left foot and pick up a broom near his right foot. Now move upwards. Here is the lever, but how one can get to it? Take a stool in the left corner. Put a stool on the hatch and try to reach the lever. As a result you get a few strikes to the head and the unexpected Granny will drag off a stool... Be cool, experience is useful.

    And the lever is necessary to open the top hatch, where an unfortunate Giraphine pines in melancholy and loneliness. As soon as you will slightly open the hatch, the Giraffe will stretch himself to the beloved. That will open a manhole leading downwards for you (this manhole was covered his... so called... bottom earlier). Go downwards. At first it is necessary to look around a bit. A board to the left, for example, is very much useful household item. It is clear, that it is necessary to sew the water from the pool first; and you will make it by means of cunning machinations with taps. Turn three taps at three o’clock, and two for the twelve. Take a shovel and a pot. To fill the pool with water once again, you have to spread out tap red labels: to the right, to the top, to the right, to the top, to the top. The pool will be filled, but not entirely.

    Use a board as a raft and shovel as an oar and start a voyage to the next pipe. You have to play a new game. This time you need to throw three discs in a circle. Discs will turn blue inside the circle. Dude will receive an excellent valve as a prize.

    But there is one little problem, while you were amusing yourself, your improvised raft considered itself a migrating whale, or simply a drunk cachalot and has sailed away. It is obviously beyond your power to reach it. Go to Molly the Janitress and exchange a broom for a mop. Mop is known to be a much more handy instrument in returning rogue rafts back. Do it. And henceforth do not leave even such small ships unmoored. Attach the valve to the right place and start opening the door.

    The eighth floor

    The level will begin with an original test and perhaps it is one of the most complex trials. You should dodge the projectiles released by two Shooters. The victory instead of long-awaited calmness will bring you an opportunity to get into the next pipe only. Scratch The Seventh Foot of Dark-Burrow-Dweller, and then put a pot on his finger. Another pot should be exchanged for a shoe from The Elephantine.

    The ninth floor

    Pull the Guard's rope so the minus sign will lit. Now go for a mug with water (if you remember, you have left it near a watering place) and water a cactus. If you’ve had time to jump on a promptly growing cactus – good for you, if not – do not despair. Take an advantage of a twister you have received in exchange for a drawer.

    The seventh floor

    Pick up a shoe. It is very much useful to you to reconcile with Granny which is certainly a saboteur: she has stolen a stool, but all the same it is better to live in peace and friendship. Having reached the valve, you will understand that any drawer is simply necessary for you as an easel. Otherwise you simply won’t reach it. If you had time to exchange a box for a twister, it will be necessary to return for it, i.e. to repeat all actions in reverse order. If you already had time to give a shoe to The Granny, she will agree to help you with pleasure. Put a stool beside her and she will self-denyingly jump into the hatch. When she will fall upon a board, jump to the opened hatch.

    The sixth floor

    The last floor. Take a scissors and a crowbar. When you will meet the The Pompier, exchange a crow bar for a hose. Hose is perhaps more useful to you (just think, what is a crowbar to a decent person like Dude for? Especially, if he had already reconciled with Granny...). Attach a hose to the tap and bang it with hammer, and the coin will drop out. It is much better with a coin, than without it. Use a coin to start the inflatable device. Then Inflater will be tempted with hose, and as a result you receive a big piece of material. Use scissors to cut it off and receive something, distantly looking like small rug. It is necessary to make an original lap of honor (do not forget to check if all Guards have a minus sign lit, and Dude will receive a positive estimation while passing by).

    April 20

    I'm too lazzzzzzzzzzzzzzzzzzzzzzzzy

    I found some old paintings in my E disk yesterday, all of them are just drafts, I gave up halfway.
    Aha.... the oldest one was painted in December 2005, I clearly remembered I bought a WACOM hand tablet that day...2380 RMB...so expensive...It costed me one month salary, and actually I also borrowed some money from my father to buy this luxury thing.
    But I also regret that if I can buy it today, I will choose a bigggggggggggger tablet not just a A5 one, I will choose the A4 one, and I don't need to borrow money from my father any more... 
     
    At that time, my father asked me:" Do you think you will really use it if I lend you money to buy this tablet?"
    I told him:" yes, I will try my best to use it! Your daughter will be famous in the near future...."
    Oh...What a great dream...Actually, I'm still unknow to the public... and no progress have been made...
    My mother joke me:" Oh, Ting, I know you want to paint, but very unfortunately, you got no progress but only setback in the past year, you want to paint but can't paint anything."
    What a pity...
    T__________________T
     
    This is the first pic that painted by me use WACOM tablet, it is still unfinished...but I plan to finish it sometime in the future....
     
     
    Perhaps I should take ishida away otherwise I will never finish it...Alan is enough...
     
    GURUMIN...also unfinished...
     
    Seth, the Queen and the younger sister...
     
    Recently painted...
     
    Not old but at least not new...
     
    Others...
    April 05

    黒い涙

    明日なんて来ないようにと
    願った夜 数え切れない
    夢も愛も失くし 雨に打たれたまま 泣いてる
    飾りつけないでこのままの私で生きてゆくため
    何が必要
    自分さえ信じられず 何を信じたらいいの
    答えは近すぎて見えない
    黒い涙 流す 私には
    何もなくて 悲しすぎて
    言葉にさえならなくて
    体中が痛み出して
    耐えられない ひとりでは

    夜中に泣きつかれて
    描いた 自分じゃない自分の顔
    弱さを隠したまま 笑顔を作るのは止めよう
    飾りつけないで生きてゆくことはこの世で一番
    ムズカシイコト?
    あなたからもらうなら形のないものがいい
    壊れるものはもう いらない

    黒い涙 流し 叫んでも
    知らぬ顔で明日は来て
    同じ痛みにぶつかる
    そんな日々を続けるなら
    遠く 消えてしまいたい
    わがままと わかっても…

    黒い涙 流す
    言葉にさえならなくて
    体中が痛み出して
    黒い涙 流し 叫んでも
    知らぬ顔で明日は来て
    同じ痛みにぶつかる
    そんな日々を続けるなら
    遠く 消えてしまいたい
    わがままと わかっても…